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Establish the type of animation you'll be creating.The objects you animate may be created either directly in Corel R.A.V.E., or done in CorelDRAW and imported using the Import command. Completely swapping or replacing objects in an animation can be difficult if not impossible as you approach the latter stages of your work, so planning is important. Decide what you will be animating: text, simple objects or groups of objects.You'll find the process less perplexing once you've determined at least a basic "script" of roughly what (and how) you'll be animating. Some initial planning will help considerably, as will following a list of general tasks. If you're reading this before you've created your first animation project, you might find comfort in the planning pointers to follow. Figure 1: In Corel R.A.V.E.™, the longest part of the entire animation process is the planning stage. We've all watched cartoons on television, and this makes us more than qualified to create our own using Corel R.A.V.E. Although a rudimentary exposure to animation may help smooth your personal learning curve, there's certainly no need to be a professional animator to use this program effectively (see Figure 1). Whether you're an experienced CorelDRAW® user or brand new to the suite, you may be surprised to discover that animating in Corel R.A.V.E.™ is far less complicated than you might think.
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